>
>Although I understand your points, I worry about the difficulty of
>good scene composition when faced with hand-authored files.
>
>
I have yet to see a reason why hand coding is required or even desirable. We
can't even concieve of the different ways in which an authoring environment
might be designed much less decide that they are not sufficient, yet.
>I believe that scene composition and optimization (LODs, etc..) is
>more difficult than it appears at first blush. I think it requires a
>good (custom) tool, not a text editor, so we should be leery of
>including features in VRML which cater overmuch to this kind of hand-editing.
I definitely agree. In addition to optimization, if something were hand
coded, converting it to different formats or taking advantage of new
features becomes much more difficult and time consuming. I can see an
authoring tool where VRML is not even the native type for that tool. My only
exception would be that I don't know what a feature that caters to hand
coding is?
Robert