Re: Handwriting

Robert DiFalco ([email protected])
Sat, 3 Jun 1995 15:40:08 -0700


At 03:21 PM 6/3/95 EST, Nathan J. Strange wrote:
>
>A few musings...
>
>
>If we want to eventually support interactivty and malleable worlds
>we need to eventually put some "programming-like" features into VRML
>But there is no way that complex objects are going to be handwritten
>These are going to be churned out by autocad, 3DStudio, and VRMLCAD...
>

I personally don't think you need to write code to get "programming-like"
features. But then again, I'm not even sure that you mean "programming-like"
features. Could you explain this a little more or tell me what exactly you
mean by "programming-like"? IAC, I think that any of this can be achieved
visually. Smalltalk-PARTS, I think, is a good example of this.

>
>I would like to create my worlds by building the objects with an authoring
>tool, and then hand-writing a VRML document to use those objects
>in my world, and to describe the physics of my world...
>

Why is it important to hand write it? Is this really what you want or is it
how you concieve achieving what you want? I think it might be better to say
what it is you need to be able to do rather than propose how it needs to be
done.

Robert