Re: Handwriting

Robert DiFalco ([email protected])
Sun, 4 Jun 1995 16:49:59 -0700


>X-UIDL: 802298862.000
>From: "Nathan J. Strange" <[email protected]>
>Subject: Re: Handwriting
>To: [email protected] (Robert DiFalco)
>Date: Sun, 4 Jun 95 14:08:57 EST
>
>>
>> At 03:21 PM 6/3/95 EST, Nathan J. Strange wrote:
>[snip]>
>> I personally don't think you need to write code to get "programming-like"
>> features. But then again, I'm not even sure that you mean "programming-like"
>> features. Could you explain this a little more or tell me what exactly you
>> mean by "programming-like"? IAC, I think that any of this can be achieved
>> visually. Smalltalk-PARTS, I think, is a good example of this.
>>
>[snip]>
>> Why is it important to hand write it? Is this really what you want or is it
>> how you concieve achieving what you want? I think it might be better to say
>> what it is you need to be able to do rather than propose how it needs to be
>> done.
>>
>> Robert
>>
>>
>
>What if I want to add features like:
>
>If you pick up the red ball and put it in the pot of the third fern on
>the right then a door opens in the south wall leading to another link.
>
>If some visitor says "Abracadabra" he/she is transported immediatly to
>a specified link.
>
>If there are more than five people in a room then all subsequent visitors
>are barred entry until someone leaves.
>
>Some off these features could be implemented by the server or with CGI
>scripts... but if we use cgi scripts we need some sort of VRML "FORM"
>which I think would be very bad because of the tremendous amount of traffic
>that would cause...
>
>I think people are going to want to do things like this for frivolity, for
>instructional purposes, and maybee even for security...
>
>I would like programming like featurs to establish a change of cause and effect
>maybee as simple as if you hit the teapot with the 2 by 4 it breaks
>
>these are advanced things for VRML 3.0 even... but I think that
>the groundwork needs to be layed now..
>
>All of these possible applications are going need some way to refer
>to named objects and named properties of objects...
>
>
>
>