Re: Coordinate Systems

Brian Behlendorf ([email protected])
Tue, 23 May 1995 13:54:00 -0700 (PDT)


On Tue, 23 May 1995, Jan Hardenbergh wrote:
> > Since no amount of arguing is going to
> > resolve this issue, I suggest we take the easy way out and use the
> > conventions described above (Y up, Z is out, distances are meters,
> rotations
> > are radians) that are implicit in the existing VRML spec. And to avoid
> > rehashing this issue in the future, we should add the above description to
> > the VRML 1.0 spec.
>
> This means the default camera will look out at the horizon. This will
> be better for people trying to navigate.
>
> I urge the authors to go with this "easy way out" and semi-arbitrary choice.

Agreed.

"Oh those www-vrml bozos, they couldn't even agree which way was up!" :)

Brian

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