Re: Coordinate Systems

Jeff Sonstein ([email protected])
Tue, 23 May 1995 08:36:54 -0700


>Coordinate Systems, Standard Units
>
>The default coordinate system is a cartesian, right-handed,
>3-dimensional coordinate system. By default, objects are projected
>onto a 2-dimensional device by projecting them in the direction of the
>-Z axis, with the positive X axis to the right and the positive Y axis
>up (a camera or modeling transformation may be used to alter this
>default projection, of course).

thank you for the clarification...

> [...] Since no amount of arguing is going to
>resolve this issue, I suggest we take the easy way out and use the
>conventions described above (Y up, Z is out, distances are meters, rotations
>are radians) that are implicit in the existing VRML spec.

yes yes yes... my msg was for clarification, not argument (that's down the
hall...)

------------------------
Jeffrey Sonstein, M.A.
Networks Administrator
New College of California
50 Fell Street
San Francisco CA 94102
-------------------------
(415) 241 - 1302 ext 490