> Since no amount of arguing is going to
> resolve this issue, I suggest we take the easy way out and use the
> conventions described above (Y up, Z is out, distances are meters,
rotations
> are radians) that are implicit in the existing VRML spec. And to avoid
> rehashing this issue in the future, we should add the above description to
> the VRML 1.0 spec.
This means the default camera will look out at the horizon. This will
be better for people trying to navigate.
I urge the authors to go with this "easy way out" and semi-arbitrary choice.
There is one alternative, we could compromise and make X be up (Y-Z is
floor)
That will make everyone equally confused :-)
-Jan