As always comments are welcome.
Internetwork Infrastructure Requirements for Virtual Environments
Donald P. Brutzman, Michael R. Macedonia and Michael J. Zyda
Computer Science Department, Naval Postgraduate School
Monterey California 93943-5000 USA
408.656.2149 voice, 408.656.3679 fax
{brutzman, macedonia, zyda}@cs.nps.navy.mil
May 9, 1995
Abstract. Virtual environments is a broad multidisciplinary research
area that includes all aspects of computer science, virtual reality,
virtual worlds, teleoperation and telepresence. We examine the various
network elements required to scale up virtual environments to arbitrarily
large sizes, connecting thousands of interactive players and all kinds of
information objects. Four key communications components for virtual
environments are found within the Internet Protocol (IP) suite:
light-weight messages, network pointers, heavy-weight objects and real-time
streams. We examine both software and hardware shortfalls for
internetworked virtual environments, making specific research conclusions
and recommendations. Since large-scale networked virtual environments are
intended to include all possible types of content and interaction, they are
expected to enable new classes of sophisticated applications in the
emerging National Information Infrastructure (NII).
This paper is to be presented at the NII 2000 Forum of the Computer Science
and Telecommunications Board, National Research Council, Washington DC,
May 23-24 1995.
Fifteen pages. Available at:
ftp://taurus.cs.nps.navy.mil/pub/auv/brutzman/nii_2000.ps [1.2M -> 7.8M]
ftp://taurus.cs.nps.navy.mil/pub/auv/brutzman/nii_2000.txt [53K]
The postscript version of the paper may be too large for some viewers
and printers, so copies are available on request.
all the best, Don
-- Don Brutzman Naval Postgraduate School, Code UW/Br work 408.656.2149 Monterey California 93943-5000 USA fax 408.656.3679 AUV Underwater Virtual World ftp://taurus.cs.nps.navy.mil/pub/auv/auv.html