Coord BANDWITH
Eric T. Antelman ([email protected])
Tue, 9 May 1995 16:12:54 -0400
> From: Bruce Bailey ([email protected])
> Except that (...and correct me if I'm wrong) the advantage to the node
> specified by Jim is that you ONLY SPECIFY Z ELEVATIONS. This cuts down
> the amount of data that needs to be transmitted by 2/3 (a single float
> per specified point instead of 3 floats per point). This is neither a
> tri-mesh or a quad-mesh. This type of node is easily generated from dem
> and other forms of publically available terrain data.
>
Inventor has these engine nodes that can compose vectors. I would
think regardless of the geometry (TriStrip,QuadMesh,FaceSet) many
applications could benefit from composing Coordinate3 nodes on the fly.
Considering these engines are rather simple and that the bandwith
compression can be great maybe some subset of iv2.0 engines could be
discussed for 1.1?
for(;;); /* eta */