RE: The Strip and Central Control

Mark Waks ([email protected])
Thu, 4 May 95 13:30:28 EDT


>i also think that Realms like the Strip will naturally evolve like
>yahoo.

Oh, quite likely. Actually, you'll note, implicit in my examples, an
assumption that "districts" will arise, akin to the topical pages on
the Web. There may well evolve a central node like Yahoo, generally
trusted to organize this stuff well; if the DigiCash concept pans out,
it's pretty well guaranteed that *many* such nodes will arise. That's
fine, so long as those nodes don't *control* the structure of
Cyberspace.

>i am working under the concept that eventually vrml pages wont even
>exist, they will always be generated on the fly like CGI scripts. (more
>of argument to include object classing)

Actually, I think it's unlikely that things will ever get that extreme.
Consider the real world -- most objects, and most rooms, don't change
very fast. What changes a lot is their configuration. This is a large
element of what drives my opinion that the future of VRMUDs is essentially
configuration servers, running on top of the "static" data of the Net.

>i like this discussion...and i am trying to get more specific information
>about DIS, which covers alot of the distributed process management
>protocol. (supposedly source code is available) they are aiming for 10k+
>entities being handled at once with the next revision.

Hmm; I know next to nothing about DIS, but this number sounds
*awfully* small. I mean, Geez, look at the cyberspace we're aiming
for. I'd guess at *least* several million rooms, with hundreds or
thousands of primitive objects per room. That's why it has to be so
heavily distributed; we're talking a world-system of almost
unimaginable size...

-- Justin
Who draws one lesson from the Web: you
*have* to think in large numbers...

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Re: Fun With Heraldry
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Bunjie jumping lemmings..."
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