Re: MISC: Inlined Sound Support
Kevin Goldsmith ([email protected])
Fri, 14 Apr 1995 20:35:57 -0700 (PDT)
> The sound source is transformed by the current transformation and can be
> heard if the viewer is withing radiusOfEffect of it (radiusOfEffect is
> important to allow sound sources to be view-volume culled, allowing a
> potentially infinite number sound sources to be handled).
>
Are all sounds looping or are they triggered? VRML should do
both for ambient sounds and one shot sounds. This is definitely 2.0.
The behaviour for the sound would have to be scripted somewhat. The node
approach that gavin suggested is very good, an simple and obvious solution.
Kevin