1) looking at some of the VRML pages that are already in existance, I can
already see some problems. We should get together some kind of VRML
authoring guide to help people out when designing VRML scenes. It should
take into account things like polygon budgets, standard 3D widgets and
things like that.
2) The Inventor group is hesitant to make VRML Inventor and rightly so.
The more it is perceived that VRML is owned by SGI, the less people will
take to it (at least in the early stages). Also, Inventor is really good
at what it is good for, but a full implementation of Inventor is going to
be far too heavyweight to be a good implementation of VRML. Realize that
companies are going to have to implement browsers and file converters for
VRML. The simpler it is, the easier their task. While I think Inventor
Engines are great, I think that they are too simple for the complex
scripting tasks that people will want to author. We need to examine a
more robust (and simpler to author) scripting language, probably
something that does not exist within the confines of the 3D scene.
3) it was good to set names to faces.
Kevin