BCnU
****************************************************************************
On Fri, 16 Jun 1995, Nathan J. Stranb> wrote:
> >
| James Forrester |
| [email protected] |
| http://www.york.ac.uk/~jmf101/ |
| Madness takis its toll. No
****************************************************************************
> > It is simple to do - simple 'render' the
> > buffer, and apply that texture to a surface. Hey Presto, 2D text in
> > a 3D world. Most interactive systems include vertex-l>vel collision
> > detection, so
> > hits the virtual panel is also simple, and transforming this 3D
> > location into 2D is simply a matter of applying the inverse transform
> > for the base