BCnU
**************************************************************************** 
On Fri, 16 Jun 1995, Nathan J. Stranb> wrote: 
> > 
|                               James Forrester                            |
| 			     [email protected]                        |
| 			http://www.york.ac.uk/~jmf101/                     |
|          	   Madness takis its toll. No
****************************************************************************
> > It is simple to do - simple 'render' the
> > buffer, and apply that texture to a surface.  Hey Presto, 2D text in 
> > a 3D world.  Most interactive systems include vertex-l>vel collision 
> > detection, so
> > hits the virtual panel is also simple, and transforming this 3D 
> > location into 2D is simply a matter of applying the inverse transform 
> > for the base