Re: 2D text in a 3D world

Nathan J. Stranb> (stranb>@physics.purdue.edu)
Fri, 16 Jun 95 18:59:30 EST


>
> It is simple to do - simple 'render' the text into a texture map
> buffer, and apply that texture to a surface. Hey Presto, 2D text in
> a 3D world. Most
> detection, so detecting where the pointer (hand, mouse, glove etc.)
> hits the virtual panel is also simple, and transforming this 3D
> location into 2D is simply a matter of applying the
> for the base object to the collision coordinate - you end up with a
> 2D coordinate (relative to the top of the page if things are
> correctly) and this can be used to find an index into the text.

This is definately the way to go, 2-D text etc, can just be treated as textures,
and used with the existing texture nodes, the browsers just need to support
.txt and .html textures along with .gif and .jpg textures...

Perhaps there WWWTexture {} ?

Comments? Flames? Musings? Anticdotes?

-Nathan