What procedures can be used to set up multiple camera viewpoint similar to
those in 'The Palladium` ? I`ve tried using the TransforManipBox in Gview
for the purpose of obtaining the transformation with unpredictable results,
it crashes or locks!
What I would ideally like to do is position the cameras inside a modeler
(currently using Ez3d) and output the following (for example) in VRML :
DEF Cameras Switch {
whichChild 1
DEF Camera_1 PerspectiveCamera {
position X Y Z # SFVec3f
...
}
DEF Camera_2 PerspectiveCamera {
position X Y Z # SFVec3f
...
}
DEF Camera_n PerspectiveCamera {
position X Y Z # SFVec3f
...
}
}
Any and all help greatly appreciated. Oh, and finally, is there still a problem
with Webspace Beta 2 and LOD (Unpredictable results whilst zooming?)
Thanks in advance...
Jason Morphett