Re: A few notes on text
Nathan J. Strange ([email protected])
Tue, 6 Jun 95 17:30:59 EST
>
> Regarding the idea of using HTML for text: is there a general mechanism
> trying to break out here?
>
> Food for thought: howzabout a node that defines a "window" (a plane
> that is sited in 3-D space), plus a URL that accompanies it? The URL
> gets loaded and shipped off to the appropriate application (based on
> MIME types); the output of that application is then displayed via the
> window. A simple mechanism for allowing arbitrary 2-D programs to
> display their output within VRML worlds. That way, VRML doesn't get
> caught up in the details of this stuff at all -- we can let a program
> *tuned* to displaying text deal with it.
>
> I have *no* clue whether this is practical or not; I just had the idea.
> Give it some thought, though -- it is often easier to deal with problems
> like this in the general case than get sidetracked by the specifics...
>
> -- Justin
The Texture2{} node has a filename field that holds a URL to a texture..
hozabout allowing html textures... and text textures... this would be
able to do what you propose above, and much much more.. and it wouldn't
add any new nodes to the spec...
food for thought...
-Nathan