>That is how I feel as well. If I create a world, I'd just as soon see it
>be the same each time I go there, unless I actively make a change to it.
>I'd accept some simplification if I actively set "low resolution" mode,
>and I'd also accept a poor substitute for my "realcoolteapot" if the
>teapot server is down, but not without some sort of notice which I
>actively acknowledge. I also don't want to walk into my space and find
>that one of the objects has disappeared, since the site at which it was
>stored decided to delete the object. The gist is: I want control.
when it is a space you are *renting out* you will want to retain that
control, and not give it over to the renter.
>Here's another idea: An Object Delivery Service. "Furniture of the Day".
>You designate certain objects as generic, and replace-able. Each day you
>wake up, and stroll into your space, and find a new couch and coffee
>table, with your familiar phone and teapot on it. This would be a great
>way to deliver regular updates to software (disks), newspapers, email, and
>other things.
This is also the hint of new ways to offer incentive for *subscription*
based distribution of *anything*.
>
>Control vs. interaction. Authors need to enforce various levels of
>control, which gives them the ability to extract value from what they
>have produced. We also need public areas where we can rub elbows and
>enjoy the sorts of creations that other people come up with. Without the
>latter, the ideas for the former would be hard to come by.
I'm awfully fond of the UNIX directory/files/link structure.
anything thats binary coded octal can't be all bad!
the UNIX inode concept might make a good model for onodes
(object-nodes) or vnodes ( virtual nodes).
:-)
LUX ./. owen
D. Owen Rowley - [email protected] - http://tcc.net.org/~owen
Organ Grinder: The Community Company LTD. http://tcc.net.org/~tcc
What this industry needs are good "people-oriented" cyberspace applications
- Because the world isn't just 3D -