> Although I just started getting the VRML mailings
> this weekend, I've been working in graphics and graphics
> standards since the early 80's.
>
> Stated as a consultant: You should formally adopt that Y is up,
> and that XZ is the ground plane. This is really to support the
> community of scientist, physicists, and other professionals that
> have been modeling the world this way.
Still it seems that the computer graphics people are being served rather
than the scientist and physicist who are going to want to use this stuff
when the power comes available. Many of the books and papers I have read
by these types of people referring to advanced simulation and stuff have
used a coordinate system with Z referring to elevation.
>
> Personally: Can we build a filter?
>
>
> Chuck Kosta
> Center for Products and Enterprise
> UMass Lowell - (508)934-2630
>
>
>