Re: TOOLS: Virtus Walkthrough Pro 2.0 and VRML 1.0

Mark S. Meadows ([email protected])
Fri, 19 May 95 22:36:38 PDT


At 3:29 AM 5/20/95, Syndesis Corporation wrote:
>[email protected] (Anthony Parisi) writes:
>>> It takes all number down to 2 digits of precision, and
>>>gets rid of numbers like 1.05678e-10 (makes them 0), which seem to
>>>occur a LOT.
>>
>>Three cheers for James! Hip hip HOORAY! (*3) Smooch!
>
>Although I see the sense of reducing the size of VRML files
>in order to reduce transmission time, and I'd also see the logic
>of removing excess whitespace (since things like compilers spend
>a large fraction of their time skipping whitespace and comments),
>I guess I fail to see why changing floating point numbers from
>seven decimal places to two decimal places would cause an
>increase in rendering speed. If you magically knew how to optimize
>floating point numbers so as to increase the speed of calculations,
>it probably has little to do with their base-10 representation.

and
of course
there's always binary.........

;9)