Re: TOOLS: Virtus Walkthrough Pro 2.0 and VRML 1.0

James Waldrop ([email protected])
Fri, 19 May 1995 21:18:21 PDT


Syndesis Corporation wrote:
>I guess I fail to see why changing floating point numbers from
>seven decimal places to two decimal places would cause an
>increase in rendering speed. If you magically knew how to optimize
>floating point numbers so as to increase the speed of calculations,
>it probably has little to do with their base-10 representation.

I didn't expect it to be faster, but in some cases it was. In
other cases there's only a little difference. At any rate,
with curved surfaces going to DXF, you get a *Significant*
amount of numbers with 6 digit precision. Cutting them to 2
reduces the filesize alone about 10%.

James