Re: VRML and Human Interface problems.

Arley Carter ([email protected])
Fri, 12 May 1995 15:44:05 -0400 (EDT


On Fri, 12 May 1995, Andrew C. Esh wrote:

> On Fri, 12 May 1995, Arley Carter wrote:
>
> > How will the VRML design get around the problem of motion sickness that
> > DOOM like engines cause in a large part of the population?
> > Does anybody else think this is a significant problem that will make VRML
> > and 3D browsers great technology, but flawed because of human interface
> > limitations when travelling through cyberspace?
>
> trouble. If this was a major problem, Doom would have a much bigger
> reputation for making people sick (uh, sick from motion sickness, that is :).

Actually, I believe this is part of the reason DOOM is/was such a success.
It gives you much the same feeling as a six pack on an empty stomach, but
it's cheaper. Assuming your aren't paying for the computer. When you're
18 these things matter. I seem to remember, barely. :-)

I posed as this as a serious question however. I would like to know if
anybody is doing any scientific resaerch to quantify this issue.
Otherwise this 3D technology could prove good for intermiitent use or
for games, but a failure as a general purpose man machine interface
that it is being proposed for now.

If this is the case fine. 3D will grow into a niche in the market.
But I think developers should be asking these questions before hanging
their hat on it as being the next step in interface presentation.

> ---
> Andrew C. Esh mailto:[email protected]
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>
Regards:
-arc

-arc
Arley Carter
[email protected]
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