Height Map, etc

Griff Hamlin ([email protected])
Tue, 09 May 1995 15:48:21 -0700 (PDT)


Michael Sweet wrote:

> Um, guys, isn't a 200x200 grid going to decompose into a little under 80000
> triangles? You might be missing your target audience just a *little* bit
> with a scene graph that big. :)

> I'm expecting the average user to own a 486 or Pentium machine with a 2D
> accelerator board of some kind and not a high-end machine (be it Windows NT PC
> with a 3D accelerator or UNIX workstation).

In my situation (3D mechanical CAD), my average user does in fact own a
medium to high-end UNIX workstation with a 3D accelerator. Not only that,
it seems that my customer base has an infinite appetite for
processor power and bandwidth. They just produce ever larger 3D models
that gobble up every increase in performance. Of course, I realize
that this is probably not representative of the "typical" VRML user.
Your 486/Pentium user is probably more typical. I'm just pointing out
the needs of one segment of users.