- Mitra
On Wed, 3 May 1995, Andrew C. Esh wrote:
> I have what may be an interesting question. I was discussing how Escher
> spaces (which have no "up" or "down") could be created in VR. I happened
> upon the idea that spaces in the interior of a building could occupy more
> virtual space than is left between other surrounding areas. (Dr. Who's
> Tardis works like this.) For example: imagine a floor plan, at the middle
> of which is a space the size of a closet. As you walk through the space in
> VR, and enter the closet, you discover a Basketball court inside.