Re: SPEC - Text

Anthony Parisi ([email protected])
Thu, 20 Apr 1995 09:27:53 -0400


Len wrote:

>Annotation text is is feature in provided most graphics APIs. It is 3D
>text whose position and size are transformed by the current
>viewing/camera transformation, but is rendered such that it is legible
>regardless (i.e. reads from left-to-right and rightside-up). This makes
>it very nice for labeling things such as axis on graphs. As the graph
>is rotated, the labels will remain oriented such that they are readable
>by the user.
>
>Annotation text is fairly easy to implement at the library level, but
>as far as I can tell wouldn't be possible in VRML unless it is provided
>as an attribute of 3D text.
>

Got it. There's an inventor Text2 node which provides similar
functionality. It always aligns the text to the screen, not the scene. We
could use the same FontStyle node for styles but interpret the size field as
a point size.
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