Re: MISC: Inlined Sound Support

Chris Marrin ([email protected])
Mon, 17 Apr 1995 22:33:39 -0700


> Maybe we need to get back to basic. Back to nature. Treat Sound waves
> like light waves. Light can go through certain object (Transparent), not
> through another object (opaque) and bounce off still other objects
> (reflection). So why now give the same object the values necessary to
> deal with sound? Does this object reflect sound? Does it allow sound to
> pass? Is it sound proof? Maybe it absorbs sound?
> Also, if sound is treated as a light wave, then it needs direction,
> intensity, how wide it scatters per foot it travels (don't know the big
> word for that..) and so on... Basically In-Line sound really falls under
> Environmental Physics. I think if we establish the Environmental physics
> with enough foresight In-Line sound will be nothing more than sound file
> and intensity... The "environment" will take care of letting us know
when
> we can hear it...

Scary! We'd have to add a SoundMaterial node to describe all these
characteristics!

-- 
chris marrin                     ,,.                        
Silicon Graphics, Inc.        ,`` 1$`
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