I like all this except for the "radiusOfEffect" field. The volume field
should suffice. Knowing the volume, using a falloff based on attenuation
at sea level or something, and deciding how quiet the sound has to be to
cut it off, the browser can compute a culling cube. The radius would be
useful if you're trying to simulate sound transmission on another planet
but I don't think we need that right now...
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