Re: Sound, Camera, Lights, Action!
Sam Hunting ([email protected])
Mon, 17 Apr 1995 13:15:13 +0059 (EDT)
> If you are serious about sound in VRML, consider the idea
> that sound should NOT be modeled in VRML. It should
> be modeled in a notation (VRML is a notation for 3-D geometry
> using a classical framing technique - see MINSKY, et al).
> Use an independent link (ilink) in a separate entity (SGML
> entity) to create semantic relationships among the notation objects.
>
Maybe a little explanation of what an ilink is and how a web (?) of them
might be set up would be of benefit to the list. TIA.
"Stop! Hey, what's that sound ..." -- Buffalo Springfield