>
>If you are serious about sound in VRML, consider the idea
>that sound should NOT be modeled in VRML.  It should
>be modeled in a notation (VRML is a notation for 3-D geometry
>using a classical framing technique -  see MINSKY, et al).
>Use an independent link (ilink) in a separate entity (SGML
>entity) to create semantic relationships among the notation objects.
>
>
You raise some good points.  This is why I would rather go for a simple
AmbientSound idea.  This gives us basic functionality without a heavy spec
or development commitment.  Why ram sound through in a few weeks when we
gave 3D geometry the better part of a year?
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                            Intervista Software
                           Internet Visualization
                               415 648-2749
Tony Parisi
President                                                [email protected]
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