Re: MISC: Inlined Sound Support

oconnor ([email protected])
Sat, 15 Apr 1995 15:59:15 -0400 (EDT)


I think if it's a live feed, and the object is moving, then the object
will get louder as it approaches and softer as it travels away, anything
beyond that would be up to the browser (It will know the objects
location, velocity, vector..etc and if it has the CPU power it could prolly
create a doppler affect with the sound..).

Again.. I wish we all had Crays...

On Sat, 15 Apr 1995, David Peck wrote:

> What happens if the object generating a sound is moving? Will the VRML
> browser take into account the doppler effect? Just wondering...
>
> -----------------------------------------------------------------------------
> David Peck
> http://www.mbhs.edu/~dpeck/
> Macintosh SW Games Programmer
> "Weep for the future. Weep for us all..." - B5
>
> On Fri, 14 Apr 1995, Gavin Bell wrote:
>
> > How about this:
> >
> > PointSound {
> > fields [ SFVec3f position, SFFloat radiusOfEffect, SFFloat volume,
> > SFString url ]
> >
> > position 0 0 0
> > radiusOfEffect 100.0
> > volume 0.5
> > url "http://iuma.com/Samples/HappyBirthday.aiff"
> > }
> >
> > The sound source is transformed by the current transformation and can be
> > heard if the viewer is withing radiusOfEffect of it (radiusOfEffect is
> > important to allow sound sources to be view-volume culled, allowing a
> > potentially infinite number sound sources to be handled).
> >
> >
> >
> >
>

This signature \ .,;<;,#,';.^%.,.';' \ gently pull away from the screen
is in 3-D.To view \ $,';.>":[.;',%$;''; \ while downing 10-15 beers of your
relax your eyes and\ @.;][.';:'":.* ;..; \ choice.Watch out for flying Objects