Re: MISC: Inlined Sound Support
Michael Sweet ([email protected])
Fri, 14 Apr 1995 21:02:31 -0400
On Apr 14, 4:27pm, Ross Carlson wrote:
> Subject: Re: MISC: Inlined Sound Support
> ...
> About the inline noise thing. How hard would it be to code it into the
> browser to check for obstacles for that noise. The relative size of any
> obstacles in the path of the noise would diminish the sound volume
> accordingly. The radio itslef would be one obstacle, so the sound would
> appear louder when the user stands in front of the radio. Of course, the
> browser would have to know what side of the radio object is the front.
>
Hmm, a 'sound tracer', eh? It's certainly doable, but I wonder how much CPU
such a tracer would use.
DOOM (and lots of other PC games) have this; I wonder if their methods would
be applicable here...
--
______________________________________________________________________________
Mike Sweet 2D & 3D Software for Easy Software Products
(301) 994-0377 Silicon Graphics, Inc. 20778 Wolftrap Street
[email protected] Workstations Lexington Park, MD 20653
http://www.easysw.com
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