I know GenerationsMURV (we change to MURV-MultiUser Roleplay
Vision (tm) due to how many changes we are engaging in) would benefit
from and be interested in purusing at least as a test site basis for such
a system (note, my coders are really too busy to help out now, but in the
future I'm sure they would enjoy assisting).
Considering it was David that posted, I'll direct it to him.
David, if you wish to discuss this further, please mail [email protected]
directly (same me, different acct) and we can further discuss this course
of action as well as possible test site status and, of course, we fully
share code (tho some is in its infant stage so we won't release, we don't
liek to release infant code.. its good but not battle tested and having
its full feature set.) MOF, if anyone has a modified (including david)
MUHS that will except inline HTML helpp, please contact me.
-Scott
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Scott D. Sauer Wittenberg University [email protected]
MERIT Archives, #1 Mac Source! [email protected]
Finger tsar@terminator for Meaning Of Life. [email protected]
Chairman, GenerationsMURV(tm) [email protected]
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On Mon, 3 Apr 1995, David Peck wrote:
> I've followed along the development of VRML since this group began, but I
> remained silent. Now I feel the need to speak. VRML is really, really,
> exciting - not as an extension to the web, but as the next step in the
> MUSH paradigm. I seriously believe that we should start looking at making
> a 3D interactive MUSH based on already available code for various
> text-based MUSH schemes that already exist.
>
> ( An aside: Many people view MUSH as just a game; my experience has proved
> otherwise. I helped set-up, administrate, and create a MUSH devoted to
> interactiveeducation over the network; it was called ViBES. Students from
> across the Internet could log in, and attend virtual classes taught by
> teachers which were either programmed, or actually logged on to the MUSH
> through their computers. What we learned from the project: the idea is,
> basically, a very good one - but with a very serious flaw: text based
> learning is difficult, if not impossible; it is difficult for a student
> to respect a teacher he only knows as a MUSH object :-)
>
> Enter VRML. Imagine _seeing_, in 3D, the other logged-in users of a MUSH,
> walking around this virtually constructed world. Everything in the world
> would be a programmed object, which has display properties (this includes
> both audio and video), and properties to determine how that object
> functions. (i.e. a virtual grandfather clock object could be programed -
> it would keep time, chime on the hour, and even need to be wound up every
> couple of days).
>
> This vision of the internet is, in my opinion, shared by many, and I
> believe that VRML is a necessary step in seeing this vision come true.
>
> I know this posting is totally generic, but this is purposefully so. I've
> been working on a very specific specification on an extended
> MUSH+VRML system which I intend to make public soon; until then, I'd like
> to hear everyone's thoughts on this exciting topic.
>
> -----------------------------------------------------------------------------
> David Peck
> http://www.mbhs.edu/~dpeck/
> Macintosh SW Games Programmer
> "Weep for the future. Weep for us all..." - B5
>
>