Will there need to be a VRML server as there is for HTML (ie, an HTTP 
server)?
What 3D object file formats are translatable to VRML format? (ie, DXF, 3D 
Studio, etc)
As a soon-to-be developer of a VRML world, what features will I be able 
to implement?
I'm assuming the VRML server will work like HTTP, where a browser 
connects to it once, downloads all the pertinent data about a VRML room, 
then disconnects from the server.  If this is so, then I assume it won't 
be possible for multi-user worlds where you can see other people moving 
around?
Will it be possible to include information about animation paths of an 
object?  For example, let's say I want a spinning 3D logo.  Would that be 
possible?  Or maybe an object that floats around a room on a preset path?
How about lighting and textures?  Are they static or dynamic?  In other 
words, is it possible to have morphing and changing textures?  And will 
it be possible to have changing lighting effects, such as flickering 
lights, moving spotlights, lights morphing through a range of colors, etc.
Any other things I should know about how VRML works?  A friend and I are 
working on a WWW project which is using 3D objects and renderings, but we 
plan on converting the whole thing to VRML as soon as we can get our 
hands on some details, a browser, and a 3D object/scene converter.
Whoever answers this, thank you immensely for your time.  You have no 
idea how much you will have helped us in our work.
- Aaron McMahon