Re: Some Questions About VRML

Mark Waks ([email protected])
Mon, 27 Mar 95 16:44:17 EST


On Len's question:
> Thank you for sharing your ideas. They are
> refreshing. What *worlds* will you create
> with your systems?

Personally, I'm probably going to worry less about the graphics than
about the potential utilities. (That's just the way I think.)
Possible subjects include:

Thinking about appropriate and intuitive ways to put up the various
material I've already got (ie, how best to hook textual material into
these worlds)...

VRMUDs, which I see as one of the potential killer apps once the
bandwidth gets up a bit. (Not that this should require mega-bandwidth;
my suspicion is that we can do a *competent* VRMUD with a little
cleverness plus ISDN-grade bandwidth on the user side. Maybe even less.)

Thinking about how this stuff can be used productively for education,
a field I'm starting to get involved with. In particular, can VRML
be used as an enabler for younger kids? Maybe; we'll see...

Can VRML, and VR in general, be used to make an intuitive general
computer interface? Now *there's* a cool question, which I haven't
seen explored much. Based on the evolution I'm now seeing towards
DWIM interfaces, I suspect it can...

Puzzling through how to make this interface really hum, and
particularly working on what interactivity will be appropriate. (I'd
say that people are only starting to *really* grok how to use HTML --
the *only* store on the Web that I would say has really "gotten it"
yet is CDNow!. It's going to take some experimentation to figure out
the best client/server communications for making this world really
interact.)

Generally, exploring how this medium can enhance communication, of
all sorts. In my book, that's really what the game is all about...

-- Justin
Who has never found dreaming small to
be especially productive...

Random Quote du Jour:

"Seeing a few posts on Picts reminds me of something on of my House members
has told me, regarding the question of what became of the Picts. Consider:
1) They were short. Even the Romans (a not very statuesque people)
thought them so.
2) They used woad a lot, and hence were blue. Some few would even bleach
their hair white.
3) They were considered a bit magical.
hmmmmm..... Picts are ancestral Smurfs."
-- Eirik