Re: LANG: Text in VRML

Kevin Goldsmith ([email protected])
Fri, 24 Feb 1995 16:51:32 -0800 (PST)


>
>
> I disagree with the proposals to do all text through texture mapping.
> Lots of hardware does not support fast rendering off textures. also,
> there are applications where I really do want 3D text.
>
I agree that polygonal text should be supported eventually,
however, most people will not be using hardware rendering to view VRML
pages, most of them will be using rendering software. All of the
software real-time rendering packages do texture mapping more or less
"for free." However most of these software rendering solutions are
polygon limited such that converting all text to polygonal models will
kill performance for the majority of the users. Is there a way we can do
both?

Kevin