>
> Maybe we could put up a working document on the fundamental
> object hierarchy of WWVR, and get some ideas from that about
> how much detail is forced into the language and how much
> can be left out.
>
> Sorta like,
>
> PLACES
> BUILDINGS
> ROOMS
> ROUTES
> ROADS
> STAIRS
> OPERATORS
> AVATARS
>
> ...
>
> Of course it should be in an OODL, but I'm in a hurry and scribbling.
>
>
>
> -- [email protected] (Craig Presson) [email protected]
> President & Principal, T4 Computer Security ----------------
> (205) 880-7692 Voice, -7691 FAX -----------------------------
>
>
I'm sorry, my mind is in a different place right now...what was this in
regards to?