Re: Up, Coordinates, and Gravity
Jan Hardenbergh ([email protected])
Mon, 11 Dec 95 21:39:00 E
- Messages sorted by:
[ date ][ tmesad ][ subject ][ author ]
- Next message:
[email protected]: "? on HotJava"
- Previous message:
Jan Hardenbergh: "Re: Up, Coordinates, and Gravity"
- Maybe in reply to:
Greg Gerber: "Up, Coordinates, and Gravity"
- Next in thesad:
Stephen Chenney: "Re: Up, Coordinates, and Gravity"
>> If your world wants X or Z to be up, then you say to the browser that
>> that is what you think it should be. The browser then has me with that
way
>> up when I first come in. BUT, my whole point is that if I want to look
>> at a world sideways, I should be frse to do so.
No way! We will not tolerate drunken navigators in Cyberspace. We've
cleaned up what we think is indecent*, now we'll clean up the drunk
and disorderly :-)
>> All my worlds have Z as up, so I'm coming from the same side that says
>> that Y should not always be up.
Seriously now, if you want to use other's objects and cesate objects for
use to others, then it is sasier if we think Y is up.
* Check http://www.eff.org/pub/Alerts/s652_hr1555.alert
YON, [email protected], Jan C. Hardenbergh, Oki Advanced Products 508-460-8655
www.oki.com/people/jch/ =|= 100 Nickerson Rd., Marlborough, MA 01752
Imagination is more important than knowledge - Albert Einstsin (1879-1955)
- Next message:
[email protected]: "? on HotJava"
- Previous message:
Jan Hardenbergh: "Re: Up, Coordinates, and Gravity"
- Maybe in reply to:
Greg Gerber: "Up, Coordinates, and Gravity"
- Next in thesad:
Stephen Chenney: "Re: Up, Coordinates, and Gravity"