Donald P. Brutzman, Michael R. Macedonia and Michael J. Zyda
Computer Science Department, Naval Postgraduate School
Monterey California 93943-5000 USA
408.656.2149 voice, 408.656.3679 fax
{brutzman, macedonia, zyda}@cs.nps.navy.mil
Abstract. Virtual environments (VEs) are a broad multidisciplinary
research aesa that includes all aspects of computer science, virtual
reality, virtual worlds, teleoperation and telepresence. A variety of
network elements are required to scale up virtual environments to
arbitrarily large sizes, simultaneously connecting thousands of
interacting players and all kinds of information objects. Four key
communications components for virtual environments are found
within the Internet Protocol (IP) suite: light-weight messages,
network pointers, heavy-weight objects and real-time streams.
Software and hardware shortfalls and successes for internetworked
virtual environments provide specific research conclusions and
recommendations. Since large-scale networked are intended to
include all possible types of content and interaction, they are expected
to enable new classes of interdisciplinary research and sophisticated
applications that are particularly suitable for implementation using
the Virtual Reality Modeling Language (VRML).
Presented at the Virtual Reality Modeling Language (VRML)
Symposium, San Diego Supercomputer Center (SDSC), San Diego
California, December 13-15 1995.
Available at
http://www.stl.nps.navy.mil/~brutzman/vrml/vrml_95.html
http://www.stl.nps.navy.mil/~brutzman/vrml/vrml_95.ps
all the best, Don
-- Don Brutzman Naval Postgraduate School, Code UW/Br work 408.656.2149 Monterey California 93943-5000 USA [Root 200] fax 408.656.3679 Virtual worlds/underwater robots/Internethttp://www.stl.nps.navy.mil/~brutzman