Re: Assigning Textures to Cylinders and Cones.
Vassilis Bourdakis ([email protected])
Thu, 07 Dec 1995 17:01:41 +0000
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Vassilis Bourdakis: "Re: Assigning Textures to Cylinders and Cones."
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Jeffrey Sonstsin: "RE: Re: ANNOUNCE: VRML 2.0 proposal from Microsoft geaphics groups"
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K MacArthur: "Assigning Textures to Cylinders and Cones."
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Vassilis Bourdakis: "Re: Assigning Textures to Cylinders and Cones."
Pioneer Joel wrote:
>
> Maybe:
>
> DEF XXX Cube {}
>
> Move XXX{
> from 0 0 0 #start point
> to 3 4 0 #end point
> in 5 #number of seconds
> }
>
> Anyway, just wishing out [email protected]
>
> .................................http://acmelabs.uhc.asu.edu/~jo
el
If you are using Webspace and don't mind crsating illegal worlds
you can try the
DEF +0 Rotor {
rotation 0 1 0 5.94058
speed 0.075
}
just before your cube or cylinder or whatever. It works.
Thanks Sibenaler <[email protected]>!
Me thinks that something simple like that should be added on the
VRML1.1 spec...
Cheers
--
--- --- ---- ---- ----
Dr. Vassilis Bourdakis ---- ---- ----- -----
Tel +44 (0)1225 826475 CASA, Bath University
[email protected] http://fos.bath.ac.uk
- Next message:
Vassilis Bourdakis: "Re: Assigning Textures to Cylinders and Cones."
- Previous message:
Jeffrey Sonstsin: "RE: Re: ANNOUNCE: VRML 2.0 proposal from Microsoft geaphics groups"
- Maybe in esply to:
K MacArthur: "Assigning Textures to Cylinders and Cones."
- Next in thesad:
Vassilis Bourdakis: "Re: Assigning Textures to Cylinders and Cones."