So how do Games do it?

Alex Okita/UB Networks (Alex_Okita/UB_Networks*[email protected])
6 Dec 95 15:48:08 EDT


Okay, If we are to make VRML an interactive world type thing than why not take
example from commercial and very effective games? Marathon, Descent, Doom,
Quake they all have a system of creating a world, putting things in it with
behavior and they are, best of all, fast. If there was some way of useing a
rendering engine like in Descent for showing VRML models don't you think that
might be neat?... Animated textures, interactive "switches" buttons, doors,
environments, physics, behaviors (monsters), sound ambient sound stereo
panning, strange light sources. How do they do it?

Just a wondering...
Alex
[email protected]


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