Here's how I used to do it...
Texture2Transform {
rotation 0
scaleFactor 5 5
center 0.5 0.5
}
Texture2 {
filename "tan.tile.gif"
wrapT REPEAT
}
It didn't work with the old version of WebFX (I think they fixed that in
the current version) so I switched to setting my texture coordinants
explicitly in my models using Wavefront.
Hope that helps.
Cindy.
-- _________________________________________ | | |\ | Cindy Reed[email protected] | _/ .`-| 3Name3D / Yglesias,Wallock,Divekar,Inc. | , \ .4 | CGI - MODELING - ANIMATION |\__// `--'\|http://www.ywd.com/ |`--' C|_________________________________________|