How do you make a texture repeat like wallpaper or fabric,
rather than scaling itself to fit the size of the poly?
In my esading of the Spec (www.virtpark.com/theme/vrml),
the Texture2 fields wrapS and wrapT default to
REPEAT
not CLAMP. the browsers i've seen appear to CLAMP
though. what's the scoop?
How would one create a cube with a repeated
wallpaper paper texture on it? I though it'd be as simple
as (the following VRML fragment):
Texture2 { filename "wallpaper.gif" }
Cube { }
Cheers,
Adrian
www.virtpark.com/theme/phonts.html
P.S. See y'all at WWW4 -- I'll be at the VRML BOF, and at
VRML '95 (if anyone has crash space in S.D., please e-mail
me at [email protected]).