If so, then lets see the definition rather than re-inventing the wheel.
- Mitra
At 10:20 AM 12/5/95, Mattmew Clementson wrote:
>The Netscape 2 VRML plugin WebFX has a Sprite node which always faces
>the camera. This does the same thing as this suggestion.
>
>> I'd like to suggest that the way to do Billboard objects is not to focus on
>> the thing being displayed, but on the transform. If we defined something
>> like
>>
>> CameraTransform {
>> isA Transform
>> fields [ SFBITMASK axis ]
>> axis X|Y|Z # Specifies which axis to always
>> rotate to face the camera.
>> }
>>
>> Note - that "rotate to face the camera" means to rotate so that the local
>> coordinate space of the object, matches that of the camera.
>>
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Mitra
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