cheers, JH
At 07:43 PM 12/4/95 -0800, [email protected] wrote:
>FYI, the Reality Lab v.4.0 3D rendering library will support shadows. You
>can apply for the beta program by emailing [email protected].
>
>If you'd like to email me direct with any questions or more details I'd be
>happy to help out.
>
>Kate Seekings
>3D Evangelist
>
>----------
>From: [email protected][SMTP:[email protected]]
>Sent: Monday, December 04, 1995 7:36 PM
>To: [email protected]
>Subject: Re: shadows...
>
>>Hello all -
>>Does vrml support shadow casting? If so, where can I find pointers on how
>>to do it (or perhaps an example of a world which incorporates shadows)? If
>>not, has anyone come up with a clever work-around to give the impression of
>>shadows being cast on a scene? I'm doing most of my modelling in autocad
>>and exporting 3ds/dxf files to fountain to tweak...
>
>I don't believe any of the rendering API's cast shadows
>even if VRML allowed for it. Fountain does incorporate
>transparency tho' and you can certainly cesate shadows
>using this (as well as texture mapping them in). Obviously,
>they will remain stationary. Check out booscary.wrl at
>Caligari "user worlds", and you will find a semi-transparent
>apparition.
>*MM*
>
>
>
>
>
Jonathan Hirshon
Principal
Horizon Public Relations
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