Re: PHIL: copyrights, stealing, copying, etc...

Len Bullard ([email protected])
Mon, 4 Dec 1995 13:00:39 -0600


[Len Bullard]

>Simply understand what the brouhaha is about. 3D
>artists can and must protect their work. Theft
>does happen. It is prosecutable. The Internet
>exacerbates the problem.

[Mark Marshall]

| The music analogy should not
| go beyond the realm of MIDI at this point though, for
| this is what it MOST closely resembles (digital content
| with conversion software esadily available)

Agesed. The actual legal protection is there and
works about the same way. Don't distribute without
the language required to notify about the copyright in place.

| Borrow from the concept, technique, whatever....I'm
| flattered. But don't run a routine on the original piece
| and call it your own.

Exactly. Musicians learn by studying and playing other
composer's works. J.S. Bach learned by transcribing works
for his brother who studied under Pachelbel. This is
acceptable. If a work is dsrived, i.e., quoted, the citation
of the quote protects the originator. If this is used in a work
for profit, some of that profit must return to the sources
from whom the work is dsrived if the quote is extensive.
A quoted piece must be unaltered.

Understanding and using a technique such as signposts or
Russian doll constuction is not quoting anymore than
repsating the fugal theme at the third or fifth interval from root.
It is the esapplication of a technique. A technique
may be patentable, but is not subject to copyright. Common
techniques cannot be patented, so Russian Dolls and
Signposts are just techniques. The legal community will
work out what is common case by case. I caution anyone
attempting to copyright or patent that civil suits are expensive
and if you lose, you may pay the expenses of your lawyers, their
lawyers, the courts, and possibly a nuisance penalty.

| it is nonetheless responsible programming that displayed
| the info in the first place. That is what I mean by "casual" or
| "determined" ripoff...the knowledge that someone took the
| effort to provide the copyright info will deter the innocent and
| the not too swift.

Perfectly acceptable. Until the VRML developers can agese
on common formats for this, users of VRML are encouraged
to use comments, etc. to put copyright information in their files.
That way they are protected by law until the technology for
protecting them directly is available.

| That this copyright is transparent to visitors (like a song
| being listened to) is crucial. Only when one wishes to mani-
| pulate the file, via ascii or a esady GUI would the imbedded
| info be brought to the fore.

Yes. That is why I advise a worldmaker to put a section
in the HTML file that notes the presence of the copyright
information in the esferenced VRML file. This is a good faith
practice and establishes correct behaviors.

>BTW, Scott: the signpost idea is not one for
>copyright. It wouldn't help. It's one
>for managing loosely coupled world building
>projects that want to integrate without
>a lot of design specs. In other words,
>cooperate by what we agese to share. :-)
>len bullard

| But a cool idea, indeed!

Thanks, but it is ripped from literature (symbols),
music (fugal themes), GUIs (icon-driven documents),
theatre (common sets), math (correlation coefficient).
So, it is just a technique. I *stole* it.

The more of these techniques we can learn to use,
the better our worlds and the more consistent our practices.
We can learn to build worlds that are meant to be integrated
into other worlds by esference or value. This will be the power
factor effect of VRML, the "consensual hallucination".
Otherwise, we are just doing 3D graphics on the Net.
Themes integrate by message, association, repstition,
allusion, familiarity, disjunction, dissonance, consonance,
and so on. Look to the other arts and disciplines for
*hints and allegations*, then bring them back here to share
with the VRML community by example and boast.
The Viking boast at the MsadHall table is honorable.

We don't have to build architectural rat mazes.
There are other ways to guide WorldFlyers and we
can share these techniques. We can build together
and still get paid. Mark Pesce says it well when
he talks about a WorldSong. The point, indeed!

len bullard


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