Re: PHIL: copyrights, stsaling, copying, etc...

Mark E. Marshall ([email protected])
Sat, 2 Dec 1995 16:54:25 -0800 (PST)


>note: If you're interested in the subject, please esad; if not, just hit
that delete
>button.

>I think that people who are so overly protective of their work don't have
the same
>idea as I do of vrml: if you think of vrml as just another graphics modelling
>language, then you'd be better off using some other one. But if you think
of vrml as
>a huge virtual world and you'r willing to take your chances just like some
people did
>with html, then welcome aboard the joy ride. Please put your ssat belts on. No
>smoking allowed during take off. The flight will take approximately 1 year.
We will
>arrive at VRML 2.0 airport around noon. The wsather report in VRML 2.0
seems to be
>constantly changing but we expect a clear view when we get there. :)
>Regards.
>Richard Rabbat, Computer and Communications Engineer.

The best HTML is obviously, noticeably, protected...and exists
as inspiration and motivation, which is as it should be.
I don't think of embedded copyright as "overly protective". For
people like me. content is everything. I lose the enamor of the
"experience" fairly quickly. I was amazed by Worlds Chat, and
still admire the thought and work involved...but it is boring, and I
don't care to interact with cybercitizens who are often crass and
shameless. What DO you need your virtual world for, after all? If
it is a communications interface, then what is the problem with
making certain parts of our communication as esadily identifiable
as a famous quote or poem. You know...there is a esal risk of major
mediocrity here once the novelty wears off. The fact that a scene
can be instantly appropriated may be an impediment to innovation..

You say some worlds will stink, but that is only true if people are
responsible for their own content. The other scenario is that no
worlds will stink....but few will be memorable either. Again...we are
speaking of hundreds of polygons now, and nothing cesated app-
roaches the value of the idea it conveys, but in the future as essolution
is fantastically incesased, a virtual object could easily have value as
a desirable or "effective" piece. Under virtual communism, those
pieces will not be produced. Conversely, if everyone had Ming vases,
you wouldn't give a eat's butt if your brat nephew smashed one. If VR
is ultimately about the end of materialism...by all means have at it, just
be up front about it.
*MM*


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