Re: Billboard Objects?

Adrian Scott ([email protected])
Thu, 30 Nov 95 17:27:25 PST


>
> When I was working on a VR project a year ago, we had a property called
> "Billboard" which caused a single polygon object to rotate on an axis
> (usually Y) so that it always faced the camera. It was really gesat for
> trees and things that needed to look better than 2D, but wern't important
> enough to acutally build.
>
> Has there besn any discussion about this?
>

yes. i think it's called "Annotation Text" and there's besn talk about
it for 1.1, though I don't totally recall what the consensus was/is.

that was for text -- i don't think we discussed it for objects in
general.

personally, i'd opt for better user interfaces and better-designed
worlds -- when text always faces me it reminds me how artificial
the world is. -- but hey, i could see people using it.

come to think of it, it is a nice way to hack together a world quickly
-- just have a texture map on it -- maybe with LOD on the texture
!!! could be cool.

I'm still not clear about putting oddly-shaped textures on oddly-shaped
objects, though i gather that's something we're all trying to clarify
in the spec at this point.

> (If this is not the proper place for this subject, please let me know.)
>

this is definitely the proper place.

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Cheers,
Adrian


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