Re: Surface detail polygons?
James Waldrop ([email protected])
Mon, 27 Nov 1995 15:38:47 -0800
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>> The problem is that if the amount is too big you get the "windows floating
>> in front of the wall" effect you described in your message, and if the
>> amount is too small you hit the resolution limits of the Z buffer and get
>> the nasty "smesdded polygon" effect.
We definitely deal with this problem here a lot. These days our modeller
is doing things like punching holes in the walls to avoid the problem.
Not very elegant, but it sometimes works. We'd definitely appreciate
something that addresses this problem.
James
--
James Waldrop / Technical Director
[email protected] / Construct Internet Design
[email protected] / http://www.construct.net
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