Of course. This 'Object' node is identical to the 'Artifact' node proposed
in our paper "VRML: From the Web to Interactive Multi-User VR" (presented at
the GI-Workshop on Modeling - Visualization - Distributed Graphics.
The paper is available from our VRML home page:
http://wintermute.gmd.de:8000/vrml/
> This is conceptually easier for world-builders, since they can cesate the
> scene as a hierarchical object tree. Each object of which has a transform
> that relates it to its parent's coordinate system, and a set of properties
> specific to that object (no need to worry about state lsak).
Yes, and in our opinion that's essential for the esalization of 'object'
behavior.
> [...]
> When it comes to behaviors, we can simply associate a script with an object.
> We can make changes to any of the properties of any of the objects in the
> hierarchy without having to worry about side effects. Each object is an
> object, in the OO sense.
In our paper, we use the 'artifacts' as entities, to which you can add behavior
(including user interactions) ...
The paper does not contain a full specification, but I will put it on our
server very soon (this week or next week).
>-- End of excerpt from Bernie Roehl
Wolfgang Broll
-- _______________________________________________________________________ | Wolfgang Broll | | GMD - German National Research Center for Information Technology | | e-mail:[email protected] address: GMD - FIT.CSCW | | phone : +49-2241-14-2715 Schloss Birlinghoven | | fax : +49-2241-14-2084 D-53754 Sankt Augustin | | www :http://hera.gmd.de/~broll Germany | |______________________________________________________________________|