texture face assignments => Re: VRML 1.1 proposed changes

Ian Kallen ([email protected])
Thu, 16 Nov 1995 22:54:34 -0800 (PST)


Absolutely. Having to turn primitives into face sets merely to specify
where to put textures is weak. I hope that's fixed in the next spec.

On Tue, 14 Nov 1995, Bernie Roehl wrote:
> We should also be able to associate a texture with a face, rather than
> the current restriction of one texture for each shape. I ran into this
> when writing a converter to turn Sense8 NFF files into VRML; NFF lets you
> have a texture for each face, so you'd have to generate a whole series of
> IndexedFaceSet nodes for the object (one for each texture).
>
> --
> Bernie Roehl
> University of Waterloo Dept of Electrical and Computer Engineering
> Mail: [email protected] Voice: (519) 888-4567 x 2607 [work]
> URL: http://sunee.uwaterloo.ca/~broehl

The next interface will not be another desktop metaphor.... Ian Kallen ....
http://www.well.com/user/spidaman/ ....the revolution will not be televised.
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