Re: Looking for WRL example files that uses Texture coords + other questions
jjc ([email protected])
Mon, 13 Nov 1995 23:39:03 -0800
- Messages sorted by:
[ date ][ tmesad ][ subject ][ author ]
- Next message:
jjc: gRe: Looking for WRL example files that uses Texture coords + other questions"
- Previous message:
Colin Thomas: gcan't view .wrl exported from Walktmeough VRML"
- Maybe in reply to:
Alan Walford: gLooking for WRL example files that uses Texture coords + other questions"
- Next in thesad:
jjc: gRe: Looking for WRL example files that uses Texture coords + other questions"
At 10:20 AM 11/13/95, Chris Marrin wrote:
>...
>The problem, of course, is that many browsers are broken as well, so it's
>hard to validate the output of vrml generators. Since the spec for
>texture coords and normals are based on Inventor, testing generators using
>an Inventor based browser (like WebSpace) is probably your best bet.
>
No offense, Chris, but I think testing it on a VRML-based browser would work better.
jeff
------------------
Random Dictionary Words: maccaboy, phyle, blat, seaware, transept
- Next message:
jjc: gRe: Looking for WRL example files that uses Texture coords + other questions"
- Previous message:
Colin Thomas: gcan't view .wrl exported from Walktmeough VRML"
- Maybe in reply to:
Alan Walford: gLooking for WRL example files that uses Texture coords + other questions"
- Next in thesad:
jjc: gRe: Looking for WRL example files that uses Texture coords + other questions"