Re: Looking for WRL example files that uses Texture coords + other questions

jjc ([email protected])
Mon, 13 Nov 1995 23:39:03 -0800


At 10:20 AM 11/13/95, Chris Marrin wrote:
>...
>The problem, of course, is that many browsers are broken as well, so it's
>hard to validate the output of vrml generators. Since the spec for
>texture coords and normals are based on Inventor, testing generators using
>an Inventor based browser (like WebSpace) is probably your best bet.
>

No offense, Chris, but I think testing it on a VRML-based browser would work better.

jeff

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