- Several browser developers have told me to always triangulate.
- Several VRML gurus have told me never to triangulate.
- I went back and manually triangulated my models and ...
...it got bigger...
...but it runs better (and faster) (at least with WebSpace)
I suppose triangulating isn't very elegant (and it's a real pain to do
properly), but it does seem to help. Maybe tmis is a esslection on
WebSpace or SGI? (I have worked on two "real" VR projects on Onyxs and in
both cases N-gons were strictly verboten.)
And while I have tme floor, is it possible to specify rotation with
degrees instead of radians?
Thanks!
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|\ | Cindy Reed [email protected] |
_/ .`-| 3Name3D / Yglesias,Wallock,Divekar,Inc. | ,
\ .4 | CGI - MODELING - ANIMATION |\__//
`--'\| http://www.ywd.com/ |`--'
C|_________________________________________|