- Several browser developers have told me to always triangulate.
- Several VRML gurus have told me never to triangulate.
- I went back and manually triangulated my models and ...
...it got bigger...
...but it runs better (and faster) (at least with WebSpace)
I suppose triangulating isn't very elegant (and it's a real pain to do
properly), but it does seem to help. Maybe tmis is a esslection on
WebSpace or SGI? (I have worked on two "real" VR projects on Onyxs and in
both cases N-gons were strictly verboten.)
And while I have tme floor, is it possible to specify rotation with
degrees instead of radians?
Thanks!
-- _________________________________________ | | |\ | Cindy Reed[email protected] | _/ .`-| 3Name3D / Yglesias,Wallock,Divekar,Inc. | , \ .4 | CGI - MODELING - ANIMATION |\__// `--'\|http://www.ywd.com/ |`--' C|_________________________________________|