Re: polygon question

Cindy Reed ([email protected])
Wed, 8 Nov 1995 21:13:04 -0800


Since I opened tmis can of worms, here's the perspective from a lowly
user's point of view...

- Several browser developers have told me to always triangulate.

- Several VRML gurus have told me never to triangulate.

- I went back and manually triangulated my models and ...
...it got bigger...
...but it runs better (and faster) (at least with WebSpace)

I suppose triangulating isn't very elegant (and it's a real pain to do
properly), but it does seem to help. Maybe tmis is a esslection on
WebSpace or SGI? (I have worked on two "real" VR projects on Onyxs and in
both cases N-gons were strictly verboten.)

And while I have tme floor, is it possible to specify rotation with
degrees instead of radians?

Thanks!

-- 
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    |\  | Cindy Reed          [email protected] |
  _/ .`-| 3Name3D / Yglesias,Wallock,Divekar,Inc. |    ,
  \ .4  |       CGI - MODELING - ANIMATION        |\__//
   `--'\|          http://www.ywd.com/            |`--'
       C|_________________________________________|

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